﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using WindowsGame1.GameMain;
using WindowsGame1.Interface;

namespace WindowsGame1.Windows
{
    class GameMain : Canvas
    {
        public GameMain(Game game)
        {
            Width = game.Window.ClientBounds.Width;
            Height = game.Window.ClientBounds.Height;
            Buttons = new Botoes();
        }

        public override void LoadContent(ContentManager content)
        {
            
        }

        public override void Update(GameTime gameTime)
        {
            
        }

        public override void Render(SpriteBatch renderTarget)
        {
            
        }
    }
}
